You can now render out the separate Model Sets which will provide two image layers with transparent backgrounds for post-processing in any composition or against any background, without including elements of the ground plane or the model’s reflection. Disabling allows light to pass through the area light. If you encounter undesired shadow artifacts in your scene where your now-hidden model once was, the easy solution is to select the Project window, Lighting tab, and simply increase the ray bounces (under General Lighting ) and your artifacts should disappear. Here, you can toggle whether or not the light source geometry casts a shadow in the real-time window. By unchecking Visible to Camera, the model is no longer visible, but the shadow created by the model is still present and able to be rendered out independently. Double-click a part with the emissive material applied to open the Material properties and uncheck Visible to Camera i n the Advanced section. This allows you to create your last Model Set (named “Product Alpha” in the video above).įinally, to display only the shadows, drag-and-drop the emissive white material from the Library window, Material tab onto the parts in the scene. Right-click the selected parts and select the Create Model Set from Selection option at the bottom of the pop-up menu. Back in the Scene Tree, in the “Product” Model Set, select the parts that have the shadows you want to separate. In KeyShot, when Include Alpha (Transparency) is checked, your background color will be set a 0, while shadows and transparent materials are perfectly. Now you can set up the last Model Set, which will be used to create independent realistic ground shadow layers.
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